2010-03-20

Game Changers: How Online Gamers Can Solve Real World Problems | TakePart Social Action Network: Important Issues, Activism, Environmental, Human Rights, Political News

Take Note MMORPG folks, especially WOW people, this one's for you!

Jane McGonigalHow about a little inspiration for your Friday morning, folks? It doesn't get much better than Jane McGonigal's talk at last month's TED (Technology, Entertainment, Design) conference. 

The 20-minute video is after the jump; a full viewing is highly recommended. But here's the gist for those of you without time to spare: online gamers have the skills, the endurance, and the opportunity to play a serious role in changing the world. McGonigal, director of games research and development at the Institute for the Future, believes that games help players develop many of the tools it takes to make a difference: collaboration, perseverance, ambition, creativity.

In short, we've got an army of what she calls "super-empowered hopeful individuals" just waiting for a way to translate all that virtual success into some real world good.

These people know how to work with others to solve seemingly insurmountable problems. And the amount of time gamers spend doing so—World of Warcrafters have collectively dedicated 5.93 million years, she says—means that hundreds of millions of people around the world are fine-tuning those tools. The average young person in a game-heavy country

Posted via web from TweetingDonal's Temporary Insanities

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